Øredev is entering its second day, and the number of tracks are expanded fro 7 to 8, making it even harder to choose. The Domain Driven Design track, however, was only yesterday so there is no obvious place to hang out.
The second day took away soe tracks and instead introduced new ones.MY second day started with a key note by James Bach, talking about testing from many angles. The history, the importance and the ways it can improve your code. Not spectacular nor impressive.
I then went on to a very fun talk by Luke Hohmann about Business Model Impact. He was basically talking about how to make money on software, and how those ways affects architectures. It was a double-length presentation, and although I was awarded Gold Stars, like a 5 year old, for being an active participant in his highly interactive style, I had to run off for some meetings.
Those meetings stretched far too long, so I missed most of the stuff around and after lunch.
But "Wouldn't it be cool if..." title on a presentation by Peter Sydow of Massive Entertainment sounded too intriguing to pass on. For those who doesn't know, Massive is one of the top game studios in the world, and Peter presents how the World In Conflict title was produced in a Scrum-like fashion. He admitted that some aspects of Scrum was not used, and my impression was that they were more a "Pragmatic Programmer" shop than anything else. The most interesting point was that he kept pointing out that they always played the game, to ensure that features worked and was fun. Not fun, take it out. So I couldn't help asking; "So when in the 27 month development cycle was the game up and running the first time so the team could play it?". His answer took me by surprise; "Day 1". After some clarifications, there was a couple of people spending a week putting together a prototype with old technology. That was the platform to evolve into the final product. Impressive!!!
Later in the night, Peter Neubauer and I got Mike Jennings of Google UK and Android team to meet up with Jon Bostrom who is the evangelist of putting OSGi on the mobile. That went very well, and perhaps history was made right there. I certainly hope so...